Preparing models for animation

And so, let's start with the fact that you have created a model or decided to use a ready-made one from a catalog:

Here you can find the model that is used in this material:

Object grouping

In order to start creating animations, you need to divide your model into the main groups that you will be animating. You can only animate groups. Therefore, make sure that your model has at least one group.

To divide your model into groups, select the parts you want, then press G to group them. It will be more convenient if you also choose a name for your group:

Note that even if you only want to animate 1 part of the model, it too needs to be placed in a group.

And so, you've divided your model into the necessary parts:

You probably want to move your character during animation. Wouldn't you want to move each part separately? So you need to select all your groups and create a group of the whole character. To quickly select everything in the scene, use ctrl+ A, then press G to group the selections together:

Custom Pivot

And so, you're almost done preparing the character for further animation. However, you will probably wonder later how to rotate any part of my model relative to a special point? After all, it's totally inconvenient to rotate, for example, your arm, around a standard point, right?

So, while holding down the Alt key on your keyboard, move the controller to the desired location relative to which you want rotation. For more precise movement, hold Shift as well.

All right! Once you've fully grouped your character and set the desired pivot points (We call them Custom Pivot) you can start animating! Click Animator at the bottom of the editor screen.

Last updated